So yeah, 2+ save, and 5 points cheaper for what you probably were already doing with this unit. The Necron Tomb Stalker and Tomb Sentinel both getbig point cuts and some marginal melee weapon improvements, and while they lose a point of BS/WS, realistically any list that uses them is going to be leveraging their ability to drop in next to a Technomancer with a control node anyway, so thats easily mitigated. However, were concerned that if we dont make this statement Condit will kill us: Just play Titanicus instead. The Red Scorpions, Minotaurs, Blood Ravens, Astral Claws and Carcharodons are all represented here along with characters including Chapter Masters for you to lead your forces with. The Dreadclaw Drop Pod and the Chaos Terrax Pattern Termite are the big winners here, both being nasty threats that help deliver Chaos Space Marines to the battlefield in interesting ways. Fast, durable-ish units that are OK in melee is absolutely something the guard range is badly missing for 9th, so it does feel like a Krieg Vanguard or Outrider to use some of these is a genuinely plausible option. All of the Artillery platforms and Mortars now do not count the crew as a separate unit, and you simply ignore them for the purposes of combat, they are just for show now! Custodes Telemon Dreadnought. Most notably, its aura now has a 6 radius, making it even easier to use it to shield your forces. You can find out more about which cookies we are using or switch them off in settings. 800 pts, but what do you get for that?
Imperial Armour Compendium | Forge World Webstore Solomon Lok never really saw play anyway, but Hector Rex was a popular choice because of how high you could juice him when you added a trait. It did pick up the ability to use the previously 30k exclusive Twin Volkite Culverin, a heavy 8 volkite gun. The Regimental Doctrine for Krieg was shown off on Warcom and is kind ofeh not really lighting up the world. Sagittarum Guard [CORE] : Same points, but apparently the bolter half of their gun was a heavy bolter, because now it is 2 damage. Today we see the new Imperial Armour Compendium up for pre order from Forge World! Yep! imperial armour compendium 9th edition pdf trove. Thank You, Patrons. Ankbars Expedition Kharadron Overlords, Podcast: 110 | Wolves and the Watch Sprues & Brews. Venatari Custodians[ CORE]: Woo buddy, am I excited. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. Warhammer 40k . Announcing The Goonhammer 2023 Global 40k Campaign. After all those words about the leviathan changes, this is a breath of fresh air. You have to agree that is a massive amount of profiles available in the book! Its great to see all these characters represented still, as a lot are from very old IA books. Tau also do very well in the points department with the Rvarna getting a big points cut, we also see a number of weapons tweaks too, with increased damage and strength here and there across the range, perhaps pointing at any future upcoming changes in a new book on the horizon. How To Paint Everything: Creating, Basing, and Painting Area and Tournament Terrain, Necromunday: Buzz Lightyear Hyperspeed Trucks in the Ash Wastes. This makes the Exalted Daemons much easier to take in a game, and I cant wait to include them in lists again as they are some of my favourite models and deserve to be on the battlefield again! which get a few tweaks but dont change massively. The 5 included chapters are as follows: Red Scorpions Ultramarines with Inheritors of the Primarch. The tanks are OK but theyre still Lords of War and while they may come across as somewhat usable, the CP cost to take them just isnt worth it. Similar to the Space Marines we get a lot of traitor variants added, along with a new stratagem Smokescreen added in order to replicte the ability that Space Marines currently get in their book, again future proofing this volume until the Chaos Space Marines book is updated!
So if you were debating trying it before, it is certainly more tempting now (but still D3 damage, ugh). Time will tell.
STAREVER Company Profile | ROUBAIX, HAUTS DE FRANCE, France Carab Culln takes most of the generic leviathan nerfs (see below), and also loses out on both his feel no pain aura and most of the interest from the death-hold special rule it no longer lets you hit for mortal wounds and simply lets the heavy bolter fire with no penalty at units in engagement range. are! Ill have to use my converted tech priest as a Warpsmith I guess. Galatus Dreadnought [CORE]: Down to 9 wounds from 10, but now doesnt degrade. Across the board most special rules have moved from being specifically written out on datasheets to referencing back to Codex: Space Marines. Definitely usable. Leviathan Dreadnought. Unfortunately, both of these get hit hard by being forced to take theInspiring Leader warlord trait. (LogOut/ On the whole, the Kytan is better as a unit, but still worse than it was in 8th edition because its a Lord of War and in 9th edition those are terrible if they cant be your Supreme Commander. The Reaper has been dialed back abit from its absurdly pushed position in Chapter Approved, going up a few points and being standardised to the Raider profile, but it keeps the ability to be Covens so can still abuse Dark Technomancers to your hearts content, with the big profile of the main gun even getting a damage boost. The unit cost now is the same regardless of weapons (which makes pistol/buckler 5 points cheaper) AND both weapon load outs got a buff. There are two wide-reaching rules for marines. RIP. There isnt any massive rules changes, but some minor adjustments and a few buffs/discounts scattered around (or in the case of Venatari, a minor change with a HUGE impact). Both Acastus variants saw a massive 100 points drop. The Hornet Pulse Laser has gone down in power a little (sidegrading to S7 but only two shots), but that build is correspondingly much cheaper, dropping to 90pts instead of 115pts. For their part, Death Guard get their own section with a single unit immediately following, so theres a good chance this is intentional and not just an error. Finally, in terms of really big mean things, the Hierophant is an actual unit you can kind of take now, down to 850pts instead of its previous, comical 2K price tag. Hellforged Leviathan Dreadnought. The double shooting Spiculus if you didnt move ability moved to the weapon, so functionally the same, and gained the dread -1D ability. It does get cheaper, dropping to 1000pts, but the BATTLESUIT keyword is nowhere to be found on its datasheet, leaving without its primary means of defending itself. It had a good run.
9ed Imperial Armour - Compendium PDF | PDF - Scribd It can also be overcharged, increasing strength and AP, as well as a jump to straight 6 damage, with the overcharge only potentially doing damage if you did not Remain Stationary. A nice little boost overall. will find the Warhammer 40,000 datasheets for the entire range. This seems a way of restricting those rare units and make sure the battlefield isnt flooded by them dont forget that this will have an impact on your free detachment, as the warlord only refunds the initial CP cost of them! Luckily the new Imperial Armour Compendium is here to solve both those problems, and GW have been kind enough to send us a copy. Throughout the week we will be taking a look in more detail at some of the changes in profiles across the armies, along with taking a look at the Death Korps of Krieg to see if they can finally compete on the tabletop with these new rules, so make sure to stay tuned to the site! Medusas of all flavours get a more functional boost some go up in cost slightly, but the damage on their big gun increases to d6, obviously very nice and much more scary to be up against when theyre well hidden. This works similarly to the Dreadclaw, but can carry up to 20 INFANTRY models instead, and mounts the equivalent of 10 missile launchers for some reason. Blood Angels Sicaran Omega. [[2], This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. Enh the smaller daemon princes here seem OK but not great. If any of them have game its probablyScabeiathrax, who benefits from having a whole bunch of nasty offensive options while being durable for their new cost. OK, there are three major things to note here. Start Competing: Chaos Space Marines Updated! off-limits to Thousand Sons and Death Guard, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Daniel "Skails" Rodenberg, Charlie B, "Primaris" Kevin Genson, Robert "TheChirurgeon" Jones and SRM, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Jeremy "Curie" Atkinson and Lowest of Men, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Lowest of Men and Jeremy "Curie" Atkinson, Matthew "Rockfish" Herrington, Colin Ward, SRM, MasterSlowPoke, Jack Hunter and Liam "Corrode" Royle, Mike Bettle-Shaffer, Robert "TheChirurgeon" Jones and BuffaloChicken, Robert "TheChirurgeon" Jones and MildNorman, Codex Supplement Space Wolves: The Goonhammer Review, How to Paint Everything: Draculas (and other Vampires), incredibly official Goonhammer store on RedBubble. If youre familiar with the Codex: Space Marines relic contemptor datasheet youre already familiar with this one the only difference is new weapon options. Also it still moves 14, see the Loser section. In addition to being recommendations and not rules, theyre just kinda boring. Next, what if you want an incredibly stupid super-sized Lord of War drop pod? Credit: Jack Hunter. 2+ save Venatari, wtfffffffffff. Carcharodons Raven Guard with Stealthy and Whirlwind of Rage. Even Forge World armies such as the Death Korps of Krieg ended up in a weird limbo where they could use some units from the Astra Militarum book, but not all in exchange for getting access to a couple of unique units. BIG bonus. First up is the Martial Legacy special rule. Generally, this replaces the old Relic rule now each time you include a unit with this rule in a detachment the Command Cost of that detachment is increased by 1. He did also get whats probably a downgrade in being declared a Terminator, but if you were planning on warping him in anyway its much of a muchness. On top of that, the -1 to hit these is now just always on, rather than only when they advance. He is still the only leviathan remaining with WS and BS 2+, but even at his new lower points cost doesnt offer much. Just check out the contents page below! Its also a really well organised book making it much easier to use both during a game and while creating your list. Any weapons that Forgeworld doesnt currently make in 28mm are gone, so goodbye to reaver chainfists and carapace weapons that arent the apocalypse missile launcher and warlord carapace weapons that arent apocalypse launchers or laser blasters. 47.8M . Both Hierodule builds getmassive discounts too (and sit in the Heavy Support slot), and the Scythed option ends up in a pretty similar spot to the Dimachaeron, though Id probably give that monstrosity the not because of its invuln and mobility tricks (though to be fair if you have a slot free to put Dermic Symbiosis on the Hierodule its probably better). YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH. Grab a brew and paint/chat with us! The Adeptus Mechanicus get updated profiles for the Secutarii with rules keying off the new Titan Legion keyword that has been added for Titans. Its unfortunate that these are just presented as a recommendation, as they effectively mean nothing and people will continue to play with whatever rules they want. Not a huge change, but really impactful vs some targets. Also, if you really want something dead in melee you can choose to swap out Smite forWitch Strike and just absolutely go to town on them. Grab all the rules for your Forge World collection in one place with the Imperial Armour: Compendium. At that point, given their defensive profile and the fact that they can just flatten stuff in melee, I think theres a plausible argument for trying three of these as a silly gimmick build. This is a much better way of the unit working and makes my life as a Krieg commander much easier in terms of having to previously try and fence off the crew to stop them getting charged! Join us on www.youtube.com/spruesbrews from 7pm - 9pm each Sunday! The Kannonwagon and Kustom Stompa are the two that miss out, but its nice for the rest. This is a great change as I often felt some of the Forge World units had some very odd costings. Then theres theGreater Brass Scorpion,which dropped 75 points while going up to 28 wounds It now also degrades in WS and BS, and so will always have 6 attacks to whiff with as it loses accuracy. Its tougher, its way meaner on the offence, it starts with its 5++ and grows a 5+++as well if it devours something and only pays an extra 20pts for the privilege. This is because it is only 1500pts, leaving you enough leftovers to putsomething in your list to contest objectives, and its statline is a wild ride. They now sit in the Heavy Support slot, and thus need to shine on their own merits. Weapons were all simplified, with the Macro weapon type no longer existing, and the Blast ability added where needed. Acastus Knightsdrop to the point where you could squeeze one into a list a bit more reasonably, and gain some boosts to their guns in the form of Blast, but still really struggle to compete with Castellans. Titans now have a stock 2+ save and many more wounds than they used to have, but had their toughness dropped a little. We also get a nice two page spread telling the tale of the Death Korps of Krieg and the hellish world they herald from. It lost the ability to shoot twice. Credits: That Gobbo. Massive thanks to @warhammerofficial for sending us a free review copy of Angron! Greater Blight Drones are also way better, especially in Death Guard, despite losing the damage on their weapons.
Imperial Armour Compendium - Warhammer 40k - Lexicanum Other Cerastus-Knights are all only 12 movement at top bracket now, which isnt a huge thing, but it is still a nerf. The Dreadspear melee attack is now 3+D3 damage, vs D6 minimum 3, which is a nice boost, but it does lose Impaling Lunge so no more chance at mortals on the charge. Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. Unless youre set on bringing fancy weapon options, stick with the codex version. If youre going Krieg, its because you love the models or want to declare cavalry charges! 2 - Space Marines and Forces of the Inquisition, War Machines of the Adeptus Astartes (Second Edition), Vol. All of them can outflank, too even better. In an edition that prioritizes having bodies to take objectives and keep your opponent off theirs, spending several hundred points on a single tank thats going to have trouble moving around is already a tough sell, and adding a big additional CP cost is a tough pill to swallow. Uraka, CorBax, and Mamon return, as well as some of the really big greater daemons. Unsure, but in the meantime it is very much still a Land Raider, with all the problems that entails. Aquilon Custodians [CORE] : Fists and bolter is 5 points cheaper!?!?!
- Warhammer 40K BOOKS COLLECTION - Internet Archive Thats seriously spicy, and since neither goes up in cost on that build and some of their guns get marginally better, these are a much more appealing option, especially as Iconoclasts. Hes armed with a heavy plasma cannon and dreadnought close combat weapon, and only costs 20 points more than an equivalently armed relic contemptor. Innocuous but also undeniably winners we have Tetras, which trade out their one shot, three tokens markerlight for a markerlight that just has heavy 3, while going down 5pts each to boot. Ultimately, it does still get hard-countered by some flavours of hordes, and any game played with it is going to be a knife edge of making sure you dont get charged by a melee killing machine, but in a similar way to the Taunar in 8th I can see people picking it up and running it to 3-2 finishes or the occasional 4-1. In the points section these are listed correctly however. The Venatari Spear is now flat 2 damage (fuck you D3 damage) and grants an extra attack. None of these losers should be at all surprising to anyone keeping an eye on what was showing up in competitive lists. If youre a user of these its worth scanning through and checking for the addition of Blast on their guns Knights missed out on the first pass of FAQs due to not being in the main indexes. The Hades Breaching Drill can also finally carry Combat Engineers too, something that was overlooked in the previous index. At a high level, you generally see: With that out the way, on to the factions. [2], Warhammer Community: The Codex Show (posted 9/12/2020), Forge World Webstore: Imperial Armour Compendium, Warhammer Community: Inside Imperial Armour: Compendium (26/10/20), Vol. Nice buff, and considering they are my favorite troop unit, I am certainly not complaining. Any turn you get to play with it isextremely stupid it has a casual 30 move so can essentially teleport around the battlefield with impunity, its weaponry and melee threat are dangerous and broadly applicable, and to cap it all off its a MONSTER rather than a VEHICLE, shutting down some armies answers to it. 1 - Imperial Guard and Imperial Navy, Vol. Though this does make it a little bit harder to read in the book, any future FAQ updates can be made in just one place, rather than risking some FW unit missing the change. In a move for anyone who loves the Mole Launcher too, the squad can now have this as an attachment too rather than having to replace squad members! They all picked up a substantial number of wounds, with a warhound now having 50 wounds and a warlord 120, but dropped in toughness, with the warlord the only titan at T9. So what do I think of the new book? The Barbed is a pricier beast, but has some mean guns and a 2+ save, making it a spicy Greater Daemon tier hitter.